Call of Duty: Ghosts – Game Review

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Made by Infinity War, for the PlayStation 3 and Xbox 360, and Treyarch for the Wii, “Call of Duty: Ghosts” made an impact on the gaming community on November 15, 2013. Being one of the most anticipated games of 2013 and 2014, Ghosts had high expectations that it hit and missed in certain areas.

            Having a very intriguing storyline and graphics that give a nostalgic and familiar feeling of a previous game series by Infinity Ward, Call of Duty: Modern Warfare, Ghosts deserves at least one play through before you decide to go and play multiplayer. The story revolves around two brothers, Logan and Hesh, as they become part of an elite and almost paranormal taskforce called Ghosts, tasked with stopping a group of united countries called the Federation from taking over the world and eliminating the “American threat”. As seen in the second mission of the game, Logan, Hesh, and Riley, a German Shepard named after a protagonist in Modern Warfare 2 Simon “Ghost” Riley, are looking for a recon group of unknown origins to help them look for the leader of the Federation, a former Ghost named Gabriel Rorke.

            As seen throughout the mission the Ghosts demonstrate their elite training and tactics on Federation troops as you and your new squad go to find Rorke and a missing Ghost. After finding the kidnapped Ghost, you and your squad are found and must escape back to the military base located in Los Angeles only to find that it is under attack by the Federation. Once the base has been defended you are told to find your father and as you round a corner to an empty room as a cut scene rolls and you are being attacked by a Federation operative and get saved by one of the Ghosts, Merrick. You then gain control again and must continue your search for your father only to find that the room he was supposed to be in is deserted and on fire. After being knocked unconscious you awaken on a helicopter with Merrick, Keegan, also a Ghost, and a masked Ghost who informs you that your father isn’t in L.A. Being disappointed the masked Ghost then pulls up his mask revealing it is your father, Elias “Scarecrow” Walker.

            With large maps and not enough players, multiplayer was not as fun as its previous titles and doesn’t compare with Treyarch’s most recent title, “Black Ops II”. Although the maps are too big, they are interactive to a certain point that only a large kill streak can achieve. Weapons are another problem Infinity Ward has had throughout the years by just putting out the same guns but with a small change such as a new attachment or camouflage. With negatives there are positives and a huge improvement was the added feature of “create a soldier” where you can personalize your character by changing gender, face, and armor.

            With a normal price of $60, “Call of Duty: Ghosts” was still an amazing and innovative game with a gripping story and amazing graphics. Ghosts earns a 6 out 10 and we should expect many more games that are just as good, if not better, from both Infinity Ward and Treyarch.